perm filename CHARS.LOP[AM,DBL]4 blob
sn#631755 filedate 1981-12-26 generic text, type C, neo UTF8
COMMENT ā VALID 00008 PAGES
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C00002 00002 Name: RANAR Owner: Doug Lenat Experience: 44384/4959 Nxt lvl: 55k
C00009 00003 Name: KILA Owner: Doug Lenat Experience: 20,151 / 22,415 / 24,651
C00017 00004 Defaults:
C00020 00005 Magic mouths (Kila's)
C00027 00006 Name: KILE Owner: Doug Lenat Experience: 2321/2110/2321
C00033 00007 Name: ANGEL Owner: Doug Lenat Experience: 0
C00037 00008 Name: ANGEL Owner: Doug Lenat Experience: 2000/0/0/0
C00041 ENDMK
Cā;
Name: RANAR Owner: Doug Lenat Experience: 44384/4959 Nxt lvl: 55k
Class: CLERIC/RANGER Level: 6/3 Alignment: C.G. Race: Human
God: Mielikki, the goddess of nature. Secondary god: Anhur, god of warriors
Strength Intelligence Wisdom Constitution Dexterity Charisma
18/18.100 15 17 17 9 16
Hits: 63 Age 21 Wt 196 lbs Ht 73" (mature)
8&8 8 5 2 6 8
Damage:
Gold: Total: 20,068 20,000 in jewels and gems (underwear); 68 in belt pouch
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: Extra weight: +3000 (300lbs)
Armor class: -2 (field plate; +2 shield; +1 ring; when not using shield: AC 1)
Move: 9 (special true plate)
Saving throws: Poison 7/4 Wands 10/7 Stone 11/8 Dragon 13/10 Spells 12/9 [Wis +3]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 Long Sword 13 11 9 8 7 6 5 3 1 1d8+7 1d12+7 3 5
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+6 3d6+6 6 1
Firm Long Bow (+1/+1) 13 11 10 8 6 4 3 2 1 1d6+1 1d6+1 7/14/21
Ranseur 15 13 12 10 8 7 *5* 4 1 2d4+6 2d4+6
[Lance (Heavy horse) 12 11 12 10 9 9 8 8 7 2d4+7 3d6+6 1 8]
unarmored 13 12 11 10 9 8 7 6 5 +6 damage bonus
Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Proficient in sword, bow, and polearm (incl. ranseur), hammer, staff
Spells: (5) PFE 18r, Cure Lt, Cure Lt, Command, Cause Fear 6r
(5) Find Traps 30r, Hold Person 10r, Spk Animals 12r, Resist Fire 6t, Silence 12r
(3) Dispel magic, Remove Curse, Prayer 6r 60' radius
Magic items: Sword +1/+3vsLycan (room 50), +2 shield, +1 Ring of protection
Ring w/con lt compartment; sim w/con dark. CLt headband. 5 CLt arrows.
Magic mouth on magic items, warning of theiving; on self, of surp.attack.
Scrolls: Lt, PFE, ResCold, Purify F&D, Find Traps, Cure Serious Wounds
Potions: Invis (9g 1d4+2t), 2x5r ResFire, 2/2x5d4r Spd, 2Cure 2d4+2, GasForm,
2/2 Levit, SuperHero (Rngr 3->8, 3/2 attacks, + 4d8+1hps, 2/2x5d6r, +5 to hit)
All are in ceramic vials, padded (cloth), metal casings. Wtrbrthe pellet.
Held: EntrapNet: 10x10', AC -10, throw <20', save vs spell or held fast
Equipment: True field plate armor (AC+1, move 9); worth 2500gp
Spare set of Plate Mail; Leather armor; great helm
Weapons: +1 LSword, 2H sword, LBow, Ranseur, Dagger, spare LSword, 4 hammers
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 large mirror 3 L. sacks 1 10' pole (stick)
Bandelero of: 9 Holy water 4 Spikes(wood) 5 oil
5 nails 5 iron spikes 6 1d4 vials of acid (gl/cer/met)
Sack containing: 4 Torches 1 Tinderbox/flint&steel 4 oil
Quiver containing: 15 arrows 25 silver arrows 5 torches
Worn around neck: 1 Silver Cross 1 Anti-garote metal band under collar
In backpack: 1 Garlic, Belladonna, and Wolvesbane 2 candles
1 set of local maps & ref. books 2 lumps of coal
4 Empty flasks 2 week's rations 1 10lb sack of mortar
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Medium Warhorse: 50gp, 3 skins water, 2 wks rations, 10 holywtr, Leather, LSword
E.P. Bonus: 10%/10% Strength +3 attack, +6 damage
System shock: 97% Resurrection: 98%
Speaks: alignment, common
Can surprise on 1-3 Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65% Through door or stairs 55%
Through trap door 45% Through secret door 25%
Outdoors
Base chance to track is 90% Each addl creature adds 2%
Each 24hrs elapsed adds -10% Each hr rain/snow adds -25%
Name: KILA Owner: Doug Lenat Experience: 20,151 / 22,415 / 24,651
Class: Th/F/MU Level: 6/5/5 Alignment: C.E. Race: F. Elf
God: Tyche, the goddess of luck. Secondary god: Anhur, god of warriors
[lost 4.5kep to Bloodcraver] Next relevant levels: 42.5k/35k/40k
Strength Intelligence Wisdom Constitution Dexterity Charisma
13 17 7 15 18 11
Age 180 Wt 76 lbs Ht 50" (mature)
Hits: 40 6/10/4 5/9/1 4/10/4 5/7/4 5/7/3 6/-/- +4 for screech owl +1 for Con bonus
Total gold: 14,541 Carried: all but 141 in sack in underwear (gems, jewels, etc.)
Doors: 1-2 Bars/gates: 4% Extra weight: +100 (10lbs)
Armor class: -3 (-1 if not using her +1 shield)
Saving throws: Poison 12 Wands 11 Stone 11 Dragon 15 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 L.Sword Wellsbane 14 12 10 9 8 7 6 4 2 1d8+1+1d6 1d12+1+1d6 3 5
+2 2H Swrd Bloodcraver 10 9 8 7 5 4 3 4 4 1d10+2 3d6+2 6 1
Long Bow 11 9 8 6 4 2 1 0 -1 1d6 1d6 7/14/21
Spear 16 14 13 12 10 9 8 7 6 1d6 1d8 1 6]
Halberd 13 12 11 9 8 7 7 6 6 1d10 2d6 5 9]
Left-handed +1 dagger 16 15 13 12 9 8 6 5 2 1d4+1 1d3+1
Ranseur 16 14 13 11 9 8 *6* 5 2 2d4 2d4
versus unarmored: 14 13 12 11 10 9 8 7 6
Proficient in Sword, Polearm, Bow, Dgr, Ax, Mace. Note polearms do double vs charge
Spells: (65%, 7-11) [books in ceramic/leather/metal/cloth cases; copies in town]
L1: Sleep, DetMagic, ID, RdMagic, DancLts, Lt, Charm, MM, ShGrasp, Langs
L2: Web, MMouth, WizLock, Invis, Knock, MirImage, StCloud
L3: Haste, Lightening, Fireball, Suggestion, Gust of Wind
Blank spellbook + 6 spells' ink. Emerg copies: StCloud, Haste
Spells Carried: (6) MM3, Sleep, Det Magic, Light, Charm, Shocking Grasp
(4) MirImage, StCloud, StCloud, Knock [outdoors: Knock->Web]
(2) Haste, Lightening [outdoors: Lightening->Fireball]
Magic items: familiar: screech owl: 4hp, night (ultra)vision, superior hearing
Elven boots (95-100% silent), +1 dagger, +1 shield, -1 dagger. Magic mouths.
Bloodcraver: +2 2H sword; drains 1 level/owner.
Wellsbane: +1 LSword, CE, heals 1d6/hit on CEs, +1d6 damage to all others.
2 rings with compartments containing Con Lt/Dark. 2 CLt arrows.
Potions: 4g Invis, 2x5rResFire, 2/2 Levit, 2&2Cure 2d4+2, 2x(2+d2t)Fly,
2/2 HillGiantStr +3/+7, Hero +2lvls, +2d10+2hp, 4+d4t, 3/2 atks,+2 to hit
Worthless wand; smoke-filled bottle (laughing gas); Oil of Etherealness
Scrolls: any 3rd lvl; Lightening; Affect Normal Fires & Push.
Cases for scrolls and potions: ceramic, leather, metal, then bone.
Equipment: Note that 2500gp has been set aside (already subtrac) for true plate
Armor: plate; +1 shield; Leather armor; small wooden shield; great helm
L Bow; +1 L Sword; 2H Sword; Silvered Halberd; Ranseur; 9 Silver Daggers
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
3 L. sacks 1 10' pole (stick) 5 nails
Bandelero of: 9 Holy water 4 Spikes(wood) 1 oil
5 iron spikes 4 vials of 1d4 acid 6 daggers
Sack containing: 3 Torches 1 Tinderbox/flint&steel 5 oil in metal&ceramic
Quiver containing: 20 arrows 15 silver arrows 1 silver dagger
Worn around neck: 1 Silver Cross 1 Anti-garote silver band under collar
In backpack: 1 Garlic 1 lump of cheese 1 wolvesbane/belladonna
4 Empty flasks 2 week's rations (incl. extra water)
5 oil (ceramic) 5 lumps of coal 2 sacks of coal dust
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Iron ring 2 sets thieves' tools 10 Holy water
Med. Warhorse: 14 da ratns&water, CompBow, 80 arrows, LSword, Leather, 4 HolyWater
E.P. Bonus: 10/0/10 DEX bonus: +4 AC, +3 missile fire and initiative
System shock: 91% Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60' 90% immune to sleep and charm Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thief: Climb: 92% Hear: +25%(=40%) Read Lang: 30% Backstab: 3x,+4 to hit
Pickpocket: 70 Pick locks: 57 Find/remove traps: 50 Hide: 56 Silent: 62%
Defaults:
Kila
Elven boots: OFF (if visible; in ceramic/metal/leather container in backpack)
Owl: flying 60' up, 60' ahead of party outdoors; ceiling ht, one room back indoors.
Invis. Gives advance warning outdoors; warns of rear attacks indoors.
Misc. notes for the future:
Sometime: bring tapestries, headboard, etc. on wagons to CityState for sale.
Don't sell them until just before returning here.
Learn: slow, phantasmal force
Sometime visit: alchemist, apothecary, books, cages, cloaks, boots. Identify pearls.
Auger at whirlpool before diving in.
Seek: Scrolls (both clerical and MU), poisons, potions, + thieving tools,
Magic Missile and Lightening scroll custom-written by high-level MU
Seek esp. Poly Self potion, Girdle of Giant Strength 2.5, ElfCloak/InvisRing
Neut poison potion or scroll. Healing potions. LuckBlade 5.
Note that Rana can make holywater now, and at 7th level can make scrolls.
Details: 1 day/spell level. Ink cost is 100gp/spel level and is rare.
Currently has 3 spell levels' worth of ink, 2 spells' quills, 10 spells' vellum.
Be on the lookout for monster parts that go into the ink.
Magic mouths (Kila's)
Guard pellets, numbers 1-8:
If Kila says "All pellets retributive strike now"
OR
["Guard pellet N on" has been spoken more recently than "Guard pellet N off"
AND no other shout has been heard within the last 10 minutes,
AND any creature larger than a wolf approaches within 60'
except for party, sheep, ents, blinkdogs, cattle, horses, eagles
]
Then shout "Alert! Pellet N! Intruder sighted by pellet N!" 3 times.
NoDoz pellets (4)
If Kila says "All pellets retributive strike now"
OR
["Nodoz pellet N on" has been spoken more recently than "Nodoz pellet N off"
AND
You (pellet N) are within 3" of a sleeping party member's ear,
AND
A Guard Pellet shouts, or a party member shouts or is attacked or falls over,]
Then whisper 2x(loud enough to wake the person up):Wake up! Something is happening!
Identify paper and pellet (2 each)
If you heard "ID paper N on" more recently than "ID paper off"
AND
a party member points to the name of the kind of creature (not including
the specific individuals in the party and their current prisoners)
-- or a generally applicable description of it (e.g., large&furry) --
you have seen, sensed, heard, smelled since "ID paper N on" was last spoken,
Then say "That's it! That's what I saw"
Sound effects items:
Paper: act=step on; Pellet: retrib or approach; Arrow: fired& hits/lands
Effects: laughing, footsteps, crying, counting 1-25,
counting 20-1 then "Here I come!", heavy breathing, Orcas call
On headband: If anyone is attacking from behind, surprising the wearer,
Then shout at the attacker "peek-a-boo, I see you! Better stop and
rethink this attack, you turkey, you!"
On backpack, belt pouch, and each magic item: warn of theiving attempt
On most mundane items, weapons, etc: IF Kila singlehandedly kills 10
anceint red dragons in one round (exactly 10!) THEN shout "Hurrah!"
Rope of Tying: 7' rope: cry out if prisoners are getting/gotten loose after tying
them up, saying "Rope of Tying Activate" more rec. than "... Deactivate".
Rope of Fencing: similar, 100' rope, cries out if anything leaves its interior...
2x2 Lawful arrow of slaying: Has Con Lt on it. If hit: "I am a LE arrow of slaying,
and I must warn you that, if you don't spend the next round pulling me
out, that you will be dead of poison in two rounds. You are hereby warned!"
On the "any 3rd level" scroll:
IF Kila is drowning, and no rope or person is nearby to save her,
THEN just as she would lose consciousness, read <scroll> as Waterbreathe on her
IF Kila is magically held (charmed, slept, hypnotized, etc.) and about to be
"automatically slain" next round by approaching enemy(s),
THEN read <scroll> as DispelMagic on Kila.
On spare lsword:
3: If Kila says "I hope this sword likes you better than it does me"
AND a non party picks up the sword within 10 minutes
Then whisper "Ah, I can tell you're my kind of warrior! Let's ditch
that elf turkey and go somewhere we can talk privately"
If the previous magic mouth has gone off,
AND the wielder has taken the sword somewhere private
and asked something of it,
Then say "Wait a minute; I'm not going to tell you anything until
I see at least 10,000gp worth of gems and jewels on my hilt."
(2):If the previous magic mouth has gone off,
AND at least 10,000gp worth of gems and jewels adorn the sword,
and the wielder says something to the sword,
Then say "No questions; let ME do the talking. I am a sword of
Dragon slaying, you know what alignment I am -- ha ha --
and I am +10/+20 against ALL dragons. There is a 5% chance
each round that I slay the dragon (on a natural 20) regardless
of damage inflicted. I have no other special properties,
and I am now going to shut up until you find me a dragon to kill!"
If the previous mouths have gone off, and a dragon is within sight,
say "OK, I can take this guy out in one blow, I bet. Let's go!"
If the previous mouths have gone off, and a dragon is within sight,
say "I know I let you down before, but this one is a cinch!"
Name: KILE Owner: Doug Lenat Experience: 2321/2110/2321
Class: Th/F/MU Level: 2/2/1 Alignment: C.E./C.N. Race: F. Elf
God: Tyche, the goddess of luck. Secondary god: Anhur, god of warriors
Strength Intelligence Wisdom Constitution Dexterity Charisma
12 17 6 15 18 11
Hits: 18 Age 167 Wt 76 lbs Ht 50" (young)
6/10/4 5/9/ +4 for screech owl +1 for Con bonus
Damage:
Gold carried: 100gp pearl, 1000gp jewel,236gp Total: 1336
Doors: 1-2 Bars/gates: 4%
Unadjusted weight: Extra weight: +100 (10lbs)
Armor class: 1+4 (3+4 if not using shield)
Saving throws: Poison 13 Wands 11 Stone 12 Dragon 15 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 long Sword 17 15 13 12 11 10 9 7 5 1d8+1 1d12+1 3 5
2-Handed sword 15 14 13 12 10 9 8 9 9 1d10 3d6 6 1
Long Bow 15 13 12 10 8 6 5 4 3 1d6 1d6 7/14/21
Spear 19 17 16 15 13 12 11 10 9 1d6 1d8 1 6]
Halberd 16 15 14 12 11 10 10 9 9 1d10 2d6 5 9]
Left-handed +1 dagger 19 18 16 15 12 11 9 8 5 1d4+1 1d3+1
Ranseur 20 18 17 15 13 12 10 9 6 2d4 2d4
Proficient in Sword, Polearm, Bow, and L.H.Dgr. Note polearms do double vs charge
Spells: (65%, 7-11)
Besides in book: Identify, Shocking grasp, Find Familiar, Shield
Spellbook: Sleep, Detect magic, Read magic, Dancing Lights, Light
Carried: Rd.Magic, Sleep, Sleep
Magic items: familiar: screech owl: 4hp, night (ultra)vision, superior hearing
+1 dagger, +1 shield
Sword: Spiders' blood: +1/+2 vs spiders, cuts any web in 1r
Items simply being held: worthless wand; smoke-filled bottle (room 9)
Scrolls: ProtFromMagic 5'radius 5d6r drains items; Web; any 3rd
Scrollcases: bone, then leather, then ceramic, then metal
Equipment:
Armor: 1 Leather armor 1 large shield 1 small wooden shield
1 regal plate mail, resalable for 500gp in Tanj
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 Long Bow 1 L. Sword 1 empty wineskin
3 L. sacks 1 10' pole (stick) 5 nails
2 spears 1 halberd 0 2-H sword
Bandelero of: 1 Dagger 4 Spikes(wood) 1 oil
5 iron spikes 4 vials of 1d4 acid 6 daggers
Sack containing: 3 Torches 1 Tinderbox/flint&steel 1 oil
Quiver containing: 34 arrows 1 silver arrow
Worn around neck: 1 Silver Cross 1 Anti-garote silver band under collar
In backpack: 1 Garlic 1 lump of cheese 1 wolvesbane/belladonna
4 Empty flasks 2 week's rations (incl. extra water)
5 oil 5 lumps of coal 2 sacks of coal dust
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Iron ring 1 set of thieves' tools 2nd set: -10%
E.P. Bonus: 10/0/10 DEX bonus: +4 AC, +3 missile fire and initiative
Will:
System shock: 91% Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60' 90% immune to sleep and charm Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thiefly skills: Climb: 86%
Pickpocket: 50 Pick locks: 39 Find/remove traps: 30 Hide: 35 Silent: 36%
Name: ANGEL Owner: Doug Lenat Experience: 0
Class: Mnk/MU/Illus Level: 2/1/0 Alignment: L. N. Race: Human
God: Anhur, god of warriors.
Strength Intelligence Wisdom Constitution Dexterity Charisma
15 17 15 16 17 8
Hits: 17 Age 22 (mature)
4&4; 3 (+2 CON bonus/die)
Damage:
Total Gold:
Doors: 1-2 Bars/gates: 7%
Unadjusted weight: Extra weight: +200 (20lbs)
Armor class: 7 (6 if relying on Monkish abilities)
Saving throws: Poison 13 Wands 11 Stone 12 Dragon 15 Spells 12 [+1 WIS]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Halberd
Spetum 20 18 16 15 14 13 *12* 10 8 1d6+1 2d6 1 8]
Dagger 20 19 18 16 14 13 11 10 9 1d4 1d3
versus unarmored: 18 17 16 15 14 13 12 11 10
Proficient in Polearm and Dagger. Note polearms do double vs charge
Spells:
In mind: Find familiar, shocking grasp, sleep.
Magic items:
Equipment:
E.P. Bonus: 0/10/10 DEX bonus: +3 AC, +2 missile fire and initiative
System shock: 95% Resurrection: 96%
Speaks: alignment, common
Monk abilities (emerg only until MU3): AC9+3, Move 16, +1 damage
Dodge missiles iff save vs. petrification
All saves imply absolutely no damage taken
Locks 39 Traps 25 Silent 26 Hide 20 Hear +10% Climb 86%
Name: ANGEL Owner: Doug Lenat Experience: 2000/0/0/0
Class: Dru/MU/Thf/Illus Level: 2/1/0/0 Alignment: N. G. Race: Human
God: Anhur, god of warriors.
Strength Intelligence Wisdom Constitution Dexterity Charisma
8 17 15 16 17 15
Hits: 18 Age 22 (mature)
8 6
Damage:
Total Gold:
Doors: 1-2 Bars/gates: 7%
Unadjusted weight: Extra weight: +200 (20lbs)
Armor class: 2+4 (3+4 if not using shield; assumes platemail)
Saving throws: Poison 14 Wands 15 Stone 16 Dragon 17 Spells 17
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 20 18 16 15 14 13 12 10 8 1d8 1d12 3 5
Bastard Sword 18 17 15 14 13 12 11 10 10 2d4 2d8
2-Handed sword 16 15 14 13 11 10 9 10 10 1d10 3d6 6 1
Long Bow 16 14 13 11 9 7 6 5 4 1d6 1d6 7/14/21
Spetum 20 18 16 15 14 13 *12* 10 8 1d6+1 2d6 1 8]
Left-handed Handaxe 20 19 18 16 14 13 11 10 9 1d6 1d6
versus unarmored: 18 17 16 15 14 13 12 11 10
Proficient in Sword, Polearm, Bow, and L.H.Axe. Note polearms do double vs charge
Magic items:
Equipment:
Armor: Loaned regal plate mail, loaned longsword&axe&shield.
E.P. Bonus: 0/10/10/10 DEX bonus: +4 AC, +3 missile fire and initiative
System shock: 88% Resurrection: 92%
Speaks: alignment, common
Can surprise on 1-3 Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65% Through door or stairs 55%
Through trap door 45% Through secret door 25%
Outdoors
Base chance to track is 90% Each addl creature adds 2%
Each 24hrs elapsed adds -10% Each hr rain/snow adds -25%